viking Fury


Design Notes:

Some of what follows will make more sense when you have a copy of Viking Fury in front of you but a lot of gamers have been asking for some information on the design and nature of the game - so with apologies for blowing our own horns in advance, here we go…..

The origins of this game go back to a Ragnar bash c. 1983. Phil invented a table-top game in which a Viking raiding party clambered off a boat and ravaged a Saxon village. Beer, a pig and a monk were amongst items stolen. The Saxon warriors turned up and the Vikings either fought them hand to hand or made a bee-line back to the longship.

In a bid to provide an evening’s light entertainment at Heartbreak Ridge (the Ragnar bash of 2003), Phil was commissioned to re-produce the earlier game. However, Phil (being Phil) came up with a Viking Empire game. Viking Fury grew out of this second original idea.

As with all Ragnar games the design was driven by the theme and, as with any game, abstractions have been made. Some of the following points are more obvious than others, but hopefully the list will be of interest.

To be sure, gamers will recognise the influence of other games in Viking Fury. However, we also hope that they will acknowledge that this game is a refreshing mix of styles: the German ‘puzzle’ tradition combined with English table-top. If you have any questions about the game design, please e-mail us.

Above all, we hope you enjoy playing Viking Fury (cue horn music and dry ice).


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